Weapon (longsword), uncommon (requires attunement by a fighter, paladin or barbarian)
This weapon has a giant's rune engraved upon it, granting it a might effect from fire giants of old:
- Fire Rune.
- When you hit a creature with an attack using a weapon, you can invoke the rune to summon fiery shackles: the target takes an extra 2d6 fire damage, and it must succeed on a DC 15 Strength saving throw or be restrained for 1 minute. While restrained by the shackles, the target takes 2d6 fire damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, banishing the shackles on a success.
Once this rune is used, it cannot be used again until the next dawn. Additionally, you do not get the usual passive effects of the rune.
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: fighter, paladin or barbarian, Damage, Combat, Versatile, Sap
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
3/26/2022 2:17:23 PM
|
19
|
1
|
--
|
Coming Soon
|
Comments