Wondrous Item, artifact (requires attunement by a heinous act of evil)

During the Hour of Ascension in the shadowy Domains of Dread, Azalin Rex had spent decades grooming a young power lusting wizard to cultivate enough raw mystical power shattering the tethers that bind Dark Lords in an epic final battle of arcane might above the skies of Il Aluk. The event shattered not only Azalin's tethers but splintered realities across the multiverse. The archmages both ceased to exist, but their seeds grow anew in other planes of existence. Azalin achieved his victory.


The Ascension Stone was a special receptacle of cosmic proportions and centuries in the making. Azalin hampered by the dark curse to never learn new magicks spent decades grooming a young powerful and ambitious wizard to be his vessel for the arcane energies he needed to attain and break free of the Domains of Dread. This culminated in the Hour of Ascension when in an epic battle between archmages, Azalin esoterically used the energies released to temporary shatter multiple planes of existence and proverbially 'slip through the cracks'.  

In Darkon a golden star in the heavens remains left behind while in countless other planes of existence, the Ascension Stones sprang forth.

Major Beneficial Properties

  • Geas 3 charges
  • Magic Jar 5 charges, a dragon pendant is a common receptacle favored by Firan Zal'honan
  • Resistance to magical damage
  • Resistance to physical damage (bludgeon, slash, pierce)
  • Immunity to Charm and Fear

Minor Beneficial Properties

Major Detrimental Properties

  • Imprisoned Essence of Azalin. Azalin's essence exists within the Ascension Stone. It may possess any creature it can see within 120ft thereby switching souls with the unfortunate victim by means of a Magic Jar The essence may use the stats of an Archmage
  • Necromantic Aura. Any life below CR 1 within 120ft must make a Saving Throw each round or wither and die.
  • Arcane Block. Any attuned spellcaster can no longer learn new spells. Everything they try to decipher is just beyond their mental grasp.

Minor Detrimental Properties

  • Deathly Pallor. Attuned users start to take on aspects of a dying person. Charisma based checks are reduced by 1d4.

Attunement

A creature may attune to the Ascension Stone if they know of its properties and they knowingly commit a heinous evil act within 60ft. Once attuned, they may not unattune*. If needed this will force another attuned item with the least magical power to unattune. *Even divine level beings may not affect this with a wish, they can only point to the Domains of Dread as a reliable environment to unattune from the artifact and destroy it.


Destroying the Ascension Stone

The Ascension Stone may be destroyed by bringing it to any of the Domains of Dread and physically destroying it there. The stone is normally impervious to damage but in the Domains of Dread it is Hardness (20) HP (10). Its destruction will appear to release hundreds of souls into the atmosphere and mists. The caveat to all this is those who enter the Domains of Dread may never return.

Notes: Resistance: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, Immunity: Charmed, Immunity: Frightened, Resistance: All, heinous act of evil, Cursed

Item Tags: Cursed

OldManPsychic

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