You gain a +1 bonus to attack and damage rolls made with this magic weapon.
The hammer also has 5 charges. You can expend 1 charge and make a ranged weapon attack with the hammer, hurling it as if it had the thrown property with a normal range of 20 feet and a long range of 60 feet. If the attack hits, the hammer unleashes a thunderclap audible out to 300 feet. The target and every creature within 30 feet of it must succeed on a DC 17 Dexterity saving throw or receive 1D10 lightning damage. These charges return at dawn.
Call the Storm - 1A - One charge per day, these charges recover daily. You can slam the hammer down and every creature within 20 feet will need to make a dex saving throw of 15 as lightning scatters around you. Creatures affected by this lightning will receive 1D10 lightning damage and have to make a CON saving throw (15) or be stunned for round 1
Proficiency with a Maul allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Bonus: Magic, Damage, Buff, Combat, Heavy, Two-Handed, Topple
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