Weapon (dagger), rare (requires attunement)

This dagger has no blade, but can be activated with a flick of the wrist. Upon throwing the hilt or flicking your wrist, the dagger comes shimmering to life crackling with energy. This dagger deals lightning damage rather than piercing damage.

Lightspeed. Twice per day, you may hypercharge your next ranged attack with this dagger. Ranged weapon attacks made this round with the dagger deal an additional 1d6 lightning damage. If your attack roll was odd (natural roll), the dagger leaps to a new target of your choice within 30ft. of the dagger that has not already been targeted by the dagger this turn,  requiring a new ranged attack roll to hit. The dagger continues leaping to new targets until you roll an even number on your ranged attack roll, miss a target, or run out of potential targets. You and your allies are legal targets for the dagger.

Blink. As a bonus action, you may recall this dagger to your hand.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Damage, Combat, Finesse, Light, Thrown, Nick

Previous Versions

Name Date Modified Views Adds Version Actions
12/17/2021 9:16:21 PM
15
1
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Coming Soon
3/27/2022 9:14:38 PM
19
2
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Coming Soon

Item Tags: Damage Combat

TheCivilYoshi

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