This item appears to be a warhammer handle. While grasping the handle, you can use a bonus action to cause a warhammer head of pure radiance to spring into existence, or make the head disappear.
You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of bludgeoning damage. When you hit an undead or fiends with it, that target takes an extra 1d8 radiant damage.
The warhammer's luminous head emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the head persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.
While holding the weapon, the attuned wielder can use its action to channel Azverakhan and become one with the celestial. For up to one hour, the attuned wielder becomes a deva. This ability cannot be used again for one week.
Sentience. Azverakhan is a sentient lawful good weapon with an Intelligence of 12, a Wisdom of 15, and a Charisma of 14. It has hearing and darkvision out to a range of 120 feet.
The warhammer can speak, read, and understand Common, and it can communicate with its wielder telepathically. Its voice is calm but direct. It knows every language you know while you’re attuned to it.
Personality. Azverakhan is a celestial born in Moradin's forge. It was created by Pelor and Moradin as a gift for only the most devout and deserving of their followers. Such a follower has not existed for centuries, during which time Azverakhan has lain dormant. Azverakhan seeks to make the most of its time with any wielder by destroying darkness where ever it lies and showing no mercy for the wicked. It never retreats and never compromises its ideals.
Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Bonus: Magic, Damage: Radiant, Replace Damage Type: Radiant, servant of Pelor or Moradin, Damage, Combat, Versatile, Push
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