Weapon (dagger), rare (requires attunement by a Wearer must spend a long rest adjusting the fitting to fit there specific arm and muscle density)

You have a +1 bonus to attack and damage rolls made with this weapon. Blade undetectable If character has long sleeves, a character with 14 or higher passive perception may notice it if the character does not have long sleeves that covers the blade.

When attacking with the blade It can activate sneak attack for Rogues with out the need of an ally with in five feet of the target. This ability only has two charges per long rest. In between long rest you may use mending to get on additional use once per long rest this can also be attempted with tinkerers tools (with Slight of hand check higher than 15). Only one additional charge can be used in between long rests.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Can only be equipped on the wrist and does not impede armor or gauntlets, Wearer must spend a long rest adjusting the fitting to fit there specific arm and muscle density, Damage, Combat, Wristwear, Finesse, Light, Thrown, Nick

Item Tags: Damage Combat Wristwear

ColinCorcoran

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