A +1 hand cannon designed from the Arachnobot, capable of projecting out cables that can lash, trip, or draw an opponent to you, or yourself to the opponent. (20/50 ft)
Lash: a cable is propelled out at extreme speeds. Standard attack role. A d20 on the lash attach results in a stunning the enemy for a single round (see below).
- A stunned creature is incapacitated (see the condition), can't move, and can speak only falteringly.
- The creature automatically fails Strength and Dexterity saving throws.
- Attack rolls against the creature have advantage.
Trip Attack (1 Charge): When you hit a creature with a weapon attack you can attempt to knock the target down. If the target is Large or smaller, it must make a Strength saving throw DC = 10 + your proficiency bonus + your Strength or Dexterity Modifier (your choice). On a failed save, you knock the target prone. You cannot use this ability again until completing a short or long rest.
"Get Over Here" (1 charge): You can draw in an opponent of equal size or smaller to your location, or pull yourself to them. For opponents of greater size, make a contested strength check or be drawn to their location. This can also function as a grappling hook, drawing you up to an anchored point.
Proficiency with a Pistol allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Damage: Slashing, Bonus: Magic, Stunned, Loading, Range, Ammunition (Firearms), Vex
Previous Versions
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3/30/2022 6:16:42 PM
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