These extremely high-tech looking Gauntlets seem like they could hold up the world. This weapon deals 1d10+Strength Bludgeoning damage.
Risky Power: These gauntlets provide a +2 bonus to Strength and Dexterity.
Vault Breaker: 1/Long Rest the wielder of Atlas can use a Bonus Action to dash 10 feet in one direction of their choice and make one attack against a creature they dashed towards within range. If the attack lands, the user can attempt to shove the creature as part of that attack.
Excessive Force: 1/Long Rest the wielder can use a Bonus Action, to empower Atlas with electrical energy. The next attack made with this weapon, before the end of the wielder's next turn, deals an additional 1d12 Lightning damage.
Blast Shield: 1/Long Rest as a Reaction, the user of Atlas can cast Shield. If an attack is blocked by this spell, from a creature within melee range, the wielder can make an attack against that creature as part of this Reaction.
At +1 Atlas receives these changes: Risky Power increases to +4. Vault Breaker's uses increase to 2/Long Rest, and it's range increases to 15 feet. Excessive Force becomes 1/Short Rest, and it's damage increases to 2d12. Blast Shield becomes 2/Long Rest.
Notes: Bonus: Dexterity Score, Damage: Bludgeoning, Damage: Lightning, Bonus: Strength Score, Bonus: Magic, Wristwear
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