A weapon built of the latest technologies available to its creators, the Arkhenrifle joins a slew of other weaponry designed to specifically hunt magic users, and is tailor made to eliminate these threats. The chamber of this rifle houses a casing with an energy within that builds slowly over time, limiting its use to only one shot every 1d4 days.
The projectile this weapon fires is designed to fight magic users, and as such has the following effects:
- This projectile projects a small anti-magic field 1" around itself, allowing it to bypass all forms of magical protection.
- As this projectile passes through magical effects, it gains in power. For every level of active spell this projectile passes through, the damage of the impact increases by 1d10.
The sheer force of this weapon's fire jolts the user back, rendering any user with a strength below 20 prone as they are thrown back by the recoil.
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Range, Two-Handed, Ammunition (Firearms), Reload, Slow
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