Staff (quarterstaff), legendary (requires attunement by a study of the mechanism of the staff. If a wielder believes they understand how the staff works, they make a DC15 arcana check (with advantage if they have spent one day studying the staff). On a success, they attune; on a fail, the staff is destroyed.)

The staff appears to be a normal quarterstaff, but in the hands of an elemental master, it becomes a deadly force.

Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: study of the mechanism of the staff. If a wielder believes they understand how the staff works, they make a DC15 arcana check (with advantage if they have spent one day studying the staff). On a success, they attune; on a fail, the staff is destroyed., Versatile, Topple

cdr_dragonfly

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