Staff (quarterstaff), artifact (requires attunement by a Druid)

This wooden staff has 10 charges. (The staff regains [roll]1d6[/roll] expended charges daily at dawn.)

While holding it, you can use an action to expend 1 charge from the staff and cause a flower to sprout from a patch of earth or soil within 5 feet of you, or from the staff itself. Unless you choose a specific kind of flower, the staff creates a mild-scented daisy. The flower is harmless and nonmagical, and it grows or withers as a normal flower would.


Season Blessing: The staff was created in the Fey, one Eladrin of each season imparted its power within. Only one season’s power will manifest at once, and seasons are always fighting for control. After using a season’s power, on your next long rest, the currently manifested season loses its hold goes temporarily dormant. Roll a [roll]1d4[/roll] to see which season wrestles control and becomes manifest. If the dice land on the most recent season, you may use your own power to help the season of your choice. (Choose which of the available 3 seasons will manifest.)

Spring

1

ThunderClap

Summer

2

Thorn Whip

Fall

3

Gust

Autumn

4

FrostBite

 

Sprites Blessing: AKA Naexi’s Blessing

Cast:Invisibility 1/day

Heart Sight. The wielder touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the wielder also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.

 Dryads Blessing:

Tree Stride. Times equal to your proficiency modifier per day on your turn, the wielder can use 10 feet of her movement to step magically into one living tree within their reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger.

All spells and abilities from this staff can be cast while in wild shape (when spells are cast this way your eyes glow the color of the current season for the turn) Cannot cast ranged spells from flight.

This staff is considered a shillelagh for the purpose of attack/Dmg

Indestructible by non-magical sources

Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Melee Weapon Attack: Bludgeoning, Druid, Social, Versatile, Topple

Previous Versions

Name Date Modified Views Adds Version Actions
4/1/2022 4:41:04 AM
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4/1/2022 6:18:57 AM
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Item Tags: Social

FatalInstincts

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