Weapon (dagger), rare (requires attunement)

This dagger comes with a Ring. Anyone using the ring can't move or be moved more than 90ft from the dagger. 

The ring can hold up to 3 charges. After a long rest, a creature attuned to it can spend up to 3 HD to charge the ring by the same amount.  

While using the ring, if the dagger is within 90 ft of it, you can use a bonus action to expend some of its charges to teleport to the closest square between you and the Dagger. By the end of the teleportation, you must be holding the dagger with the hand the ring is at. If this forces you to be sharing space with something you are shunt out towards the dagger and take 1D10 force damage. 

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Teleportation, Damage, Combat, Finesse, Light, Thrown, Nick

Previous Versions

Name Date Modified Views Adds Version Actions
4/2/2022 7:07:10 AM
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Item Tags: Teleportation Damage Combat

HenriqueArrais

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