Wondrous Item, artifact (requires attunement by a creature chosen by the creature previously attuned)

The amulet is rather simple in design, having a rotating, coin-like centerpiece with two unique faces. One side depicts a grand tree that seems to connect various different spheres together, each with small depictions of worlds. The other side depicts a crest with a raven in front of a shield that is reminiscent of the Barovian crest.

 While attuned and wearing this amulet, you gain the following benefits:

  • You are immune to curses such as those from the bestow curse spell and other effects.
  • At the start of your turn, you regenerate 1d6 + your Wisdom modifier hit points as long as you have 1 or more hit points.
  • When you would make a Charisma saving throw, you can instead choose to succeed. You can use this feature once and cannot do so again until dawn.
  • When you take a short or long rest, you can spend 10 minutes of the rest inspiring those around you. At the end of the rest, choose up to 10 creatures within 100 ft. of you excluding yourself. Until the end of your next long rest, the chosen creatures gain a 1d12 bonus to one attack roll, skill check, and saving throw each.

The Amulet of the Archon has the following random properties:

  • 3 minor beneficial properties
  • 2 major beneficial properties
  • 2 minor detrimental properties

Notes: creature chosen by the creature previously attuned

JulianWilliams

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