Armor (half plate), rare (requires attunement)

Bonus Action to Activate, a 15ft radius of light for 1 minute and gives advantage on spell saves, and immunity to magic missile, to all allies in the radius. 

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

Notes: Bonus: Spell Attacks, Bonus: Spell Save DC, Once per day expend a charge to absorb the damage of a spell meant to harm you, to bolster your allies. When you succeed on a saving throw against a spell attack of 1st level or higher, that would cause damage, you can distribute that damage as Temp Hp for your allies in the aura., Stealth Disadvantage

BarbyBlunt

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