A glittering, dark blue trident with bright yellow tines, it was recovered from the statue of the God of Water, Zuella, in the underground city of Deepholm. The haft of the trident bears an inlay that depicts the rising of a tidal wave.
- The trident grants the bearer the ability to cast dominate beast on any creature with a swim speed, at will, with the use of a bonus action.
- You become resistant to lightning damage.
- You can speak Aquan fluently while holding the trident.
- Once per long rest, you can aim the trident at a body of water and summon a steam mephit.
The thrown trident grants an extra 1d4 water damage when a target is struck. Additionally, if within 120 feet, the trident can be summoned back to the thrower's hand using a bonus action.
Proficiency with a Trident allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: swim in a body of water while holding the trident., Damage, Control, Combat, Thrown, Versatile, Topple
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