Asmodeus anomaly is a weapon of unknown origins and properties. the weapon seems to hold the ability to rebuild itself depending on who wields it. it also seems to scale in power with the user. it also seems to be able to telepathically communicate, showing sentience. this form of the weapon holds the following abilities and benefits:
-the user gets 3 charges of level 4 scorching ray
-you get a +2 for your charisma
- your shots do fire damage(targets who are immune to fire damage treat the weapon as pricing)
damage is considered magical
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Bonus: Charisma Score, Ranged Weapon Attack: Fire, Feat: Sharpshooter, if the target is brought lower than 10 health by the weapon (if max health is somewhere over 60) then the target is instantaneously disintegrated (excluding players and bosses) this weapon considers everyone incompetent except for itself and it's wielder., when the weapon is attuned to the user the weapon changes form. this is one of those forms., Range, Ammunition (Firearms), Reload, Sap
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