Staff (quarterstaff), legendary (requires attunement)

A legendary staff imbued with the sacred power of its namesake, the Sovereign of Law and Lore. To attune to the staff, you must willingly place a drop of your blood anywhere on the weapon, provided you have the intention to attune to it. Upon doing this, the person trying to attune will be transported to the Astral Plane, where they must earn the right to wield the artifact in a trial. Little is known of what this trial entails, as almost none have succeeded. After the trial has concluded, the attuning person will be transported back to the same place in the Material Plane, exactly 10 seconds after they left. If the individual failed the trial, they will return at one hit point. If they succeeded, they will return in the same physical state as when they left, having successfully completed the attunement.

While not attuned, this weapon operates as a normal Quarterstaff.

While attuned, this weapon gains the following benefits:

  • The weapon contains 20 charges, which can be used to attack and perform magical abilities.
  • The weapon's damage increases from 1d6 bludgeoning damage to 2d6 bludgeoning damage. If being wielded two-handed, the damage increases from 1d8 to 2d8. All damage dealt by the weapon is magical damage. Each hit that connects with an enemy consumes one charge.
  • The weapon acquires the Finesse property.
  • The weapon can be used as a Spellcasting Focus.
  • Law of the Divine: While this staff is being used as a Spellcasting Focus, any spell cast through it can be imbued with the divine knowledge of Aureon. You may choose one of two possible benefits. You may either increase the spell's save DC by 3, or, if the spell deals damage, you may add double your spellcasting ability modifier to the overall damage. If the spell in question deals half-damage on succeeded saves, this damage is also reduced by half if the target succeeds their saving throw. This ability must be declared as the spell is cast, and consumes one charge, plus a number of charges equal to half the spell's level rounded down.
  • Arcane Lore: The attuned calls upon the knowledge of Aureon, allowing them to add their proficiency bonus to one Intelligence (Arcana) check, even if the attuned is already proficient in that skill. This ability consumes one charge.

Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Damage: Bludgeoning, Weapon Property: Finesse, Damage, Combat, Versatile, Topple

Previous Versions

Name Date Modified Views Adds Version Actions
4/7/2022 6:00:22 PM
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Item Tags: Damage Combat

KurukOgguan

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