Weapon (longbow), legendary (requires attunement)

A legendary longbow imbued with the sacred power of its namesake, the Sovereign of Horn and Hunt. To attune to the longbow, you must willingly place a drop of your blood anywhere on the weapon, provided you have the intention to attune to it. Upon doing this, the person trying to attune will be transported to the Astral Plane, where they must earn the right to wield the artifact in a trial. Little is known of what this trial entails, as almost none have succeeded. After the trial has concluded, the attuning person will be transported back to the same place in the Material Plane, exactly 10 seconds after they left. If the individual failed the trial, they will return at one hit point. If they succeeded, they will return in the same physical state as when they left, having successfully completed the attunement.

While not attuned, this weapon operates as a normal Longbow.

While attuned, this weapon gains the following benefits:

  • The weapon contains 20 charges, which can be used to attack and perform magical abilities.
  • The weapon's damage increases from 1d8 piercing damage to 2d8 piercing damage. All damage dealt by the weapon is magical damage. Each hit that connects with an enemy consumes one charge.
  • The weapon does not require ammunition, as it generates its own magical arrows when used. As such, Balinor in its attuned form is unable to shoot normal arrows, making it incompatible with spells like Flame Arrows or items like an Arrow of Slaying.
  • Beasts are vulnerable to Balinor's magical arrows.
  • When attacking an enemy who is unaware of your presence, any attack roll from 11 to 20 will trigger a critical hit.
  • Horns of Balinor: The attuned shoots an arrow skyward, splitting it into a barrage of smaller, deadly shards. All creatures in a 15-foot-radius vertical cone must make a Dexterity saving throw equal to 10 + the user's dexterity + the user's proficiency bonus. On a failed save, all affected creatures take 8d6 piercing damage, taking half-damage on a successful save. This ability consumes three charges. Each additional charge expended grants an additional 1d6 of damage, to a maximum of 10 charges, dealing 15d6 piercing damage.
  • Eyes of the Hunter: The attuned calls upon the perceptiveness of Balinor, allowing them to add their proficiency bonus to one Wisdom (Perception) check, even if the attuned is already proficient in that skill. This ability consumes one charge.

Proficiency with a Longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Damage: Piercing, Damage, Combat, Ammunition, Heavy, Range, Two-Handed, Slow

Previous Versions

Name Date Modified Views Adds Version Actions
4/7/2022 6:00:25 PM
1
1
--
Coming Soon

Item Tags: Damage Combat

KurukOgguan

Comments

Posts Quoted:
Reply
Clear All Quotes