Weapon (javelin), legendary (requires attunement)

This javelin has a bronze haft. Connected at the base is a 30ft chain that extends and retracts from a gauntlet. The chain is unbreakable.

You have a +1 bonus to attack and damage rolls made with this magic weapon.

Upon landing a hit on a creature size Large or bigger, you may have the creature make a DC 19 Strength Saving Throw. If the creature fails the save, Aldiron's Spike is lodged in the creature until the end of your next turn. During this time, the creature may not go more than 30 feet from the wearer of Aldiron's Spike. This effect may only happen once per turn.

After throwing Aldiron's Spike, you may use a bonus action to pull it back to your hand. You may use a bonus action when the weapon is lodged in a creature to pull yourself to the creature. The weapon dislodges when you land.

Proficiency with a Javelin allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Bonus: Magic, Weapon Property: Heavy, Damage, Combat, Thrown, Slow

Item Tags: Damage Combat

_Ulfer_

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