Armor (half plate), very rare (requires attunement by a by a creature with a Dexterity score of 15 or higher)

Speedy Equipping- You can don or doff this armor as an action.

Evasion- When you are subject to a damaging effect that allows you to take half damage, if you succeed on a Dexterity saving throw, you instead take half damage if you fail and no damage if you succeed.

Lightfooted- You have advantage on Dexterity ability checks, saving throws, and attack rolls that use Dexterity. In addition, your walking speed increases by 10 feet.

Speed Amplification- You may apply all of your Dexterity modifier to your AC.

Mithral is a light, flexible metal. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

Notes: Stealth Disadvantage: Remove, Advantage: Dexterity Ability Checks, Advantage: Dexterity Attacks, Advantage: Dexterity Saving Throws, Bonus: Speed (Walking), by a creature with a Dexterity score of 15 or higher, Combat, Warding, Stealth Disadvantage

Item Tags: Combat Warding

Jnic85

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