Weapon (greatsword), legendary (requires attunement by a While attuned to this wepon, you gain a +3 bonus on damage and attackrolls with this weapon. Divine blessing: Dormant state: The weapon additionally deals 2D8 radiant damage. Awakened state: The additional damage turns into 2D10 radiant damage. Exalted state: The additional dmdage turns into 2D12 radiant damage. Light of justice: while attuned to this weapon your alignment turns into Lawful good. Spread the light: Once per long rest you may release the radiant energy contained in this weapon. Upon hitting an undead creature, you can choose to use this feat. The target has to succeed a constitution saving throw equal to 8+ your proficiency+ your charisma modifier or be hit by the divine giants lightning, taking 6D8 radiant damage, or half as much on a success. Up to 10 other undead creatures in a 30 foot radius will take the same amount of damage if the target is to fail the constitution saving throw. If so, the other undead creatures have to perform a dexterity saving trow equal to 8+ your proficiency+ yo)

While attuned to this weapon, you gain a +3 bonus on damage and attack rolls with this weapon.

Condemning Hex:

Dormant: The weapon additionally deals 2D8 Necrotic damage.
Awakened: The additional damage turns into 2D10 Necrotic damage.
Harrowing: The additional damage turns into 2D12 Necrotic damage.

Eternal Dread: while attuned to this weapon your alignment turns into Lawful Evil.

Eternal Ash: Once per long rest you may release the Necrotic energy contained in this weapon. Upon hitting a Living creature, you can choose to use this feat. The target must succeed on a constitution saving throw equal to 8 + your proficiency + your charisma modifier or be stuck by an explosion of necromantic energy, taking 6D8 Necrotic damage, or half as much on a success. If the target fails the constitution saving throw, up to 6 other Living creatures in a 30 foot radius will must make a dexterity saving throw equal to 8 + your proficiency + your charisma modifier, taking the same amount of damage on a failed save, or half as much on a success. 

This weapon is incapable of harming any undead unless cleansed to its righteous state of Ashbringer, Plight of the Undead.

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: While attuned to this wepon, you gain a +3 bonus on damage and attackrolls with this weapon. Divine blessing: Dormant state: The weapon additionally deals 2D8 radiant damage. Awakened state: The additional damage turns into 2D10 radiant damage. Exalted state: The additional dmdage turns into 2D12 radiant damage. Light of justice: while attuned to this weapon your alignment turns into Lawful good. Spread the light: Once per long rest you may release the radiant energy contained in this weapon. Upon hitting an undead creature, you can choose to use this feat. The target has to succeed a constitution saving throw equal to 8+ your proficiency+ your charisma modifier or be hit by the divine giants lightning, taking 6D8 radiant damage, or half as much on a success. Up to 10 other undead creatures in a 30 foot radius will take the same amount of damage if the target is to fail the constitution saving throw. If so, the other undead creatures have to perform a dexterity saving trow equal to 8+ your proficiency+ yo, Heavy, Two-Handed, Graze

Dmanone

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