Arkan is Tex's docent. Created by Hysta Ishari, specifically designed as a translator and assistant. Arkan is a sentient item.
Sentience. Arkan is a sentient item of Lawful Neutral alignment with an Intelligence of 16, a Wisdom of 14, and a Charisma of 14. He perceives the world through Tex's senses. He communicates telepathically with Tex and can speak, read, and understand any language it knows (see “Random Properties” below), in addition to all of the languages Tex knows.
Life Support. Whenever Tex ends his turn with 0 hit points, Arkan can make a Wisdom (Medicine) check with a +6 bonus. If this check succeeds, Arkan stabilizes Tex.
Random Properties. Arkan has the following properties:
Languages. Arkan knows Common, Thunderborn, and 1d4 additional languages chosen by the DM. If Arkan knows fewer than six languages, it can learn a new language after it hears or reads the language through Tex's senses.
Skills. Arkan has a +7 bonus to one of the following skills (roll a d4): (1) Arcana, (2) History, (3) Investigation, or (4) Nature.
Spells. Arkan knows one of the following spells and can cast it at will, requiring no components (roll a d6): (1–2) detect evil or good or (3–6) detect magic. Arkan decides when to cast the spell.
Personality. Arkan was designed to advise and assist Tex. He was specifically designed to function as a translator, and performs this duty without complaint. He has a semi-sarcastic, narcissistic personality. Ultimately he defers to Tex, but his personality will occasionally lead to conflict between the two. He sounds, in Tex's mind, as though he has a thick twang accent.
Notes: Must be embedded.
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