Weapon (greataxe), very rare (requires attunement by a Any creature of the Berserker class)

Unlike a normal greataxe, your proficiency is added to the damage. Since heat radiates from the blade, the to-hit will always be 5 or more.

Rules: Burning stacks with each other. For example, B1 (Burn, tier 1) deals 1d4 damage on the target's turn. If B2 is added, then the target will have B3 (3d4 damage on the target's turn). All burn effects last 2 turns. If the B tier changes (B1~>B2), then the time that the target is affected by burning is reset. If B4 is achieved, the target combusts and takes 5 + [3 times your proficiency] fire damage, and sets back to B1. If there is an overflow (eg. B3+B2), then the overflow will be added to B1. In this example, the target will end up with B2 since there will be an overflow of B1. B1 plus B1 is B2.

 

Normal attack: Deal 2d6 damage, and roll a d8. If the roll is 7 or 8, the target receives B1.

Charges: This item has 3 charges and must be used in order.

The first charge can be used after an attack hits; the target will take an additional 1d6 + [your STR modifier] fire damage, and will get B1.                                          The second charge can be used as a bonus action. You sweep your axe and send a 5 ft. wide wave of fire within 45 feet of your character, dealing 3d4 damage and giving the target B2.                                                                                                                                                                                                                                            The third charge is the strongest charge: after an attack hits, you and your axe glow with a blue fire and you deal 3d6 fire damage, ignoring immunity and resistance. The target receives B3 (this ignores immunity and resistance) and is stunned for one round.

Charges are regained every day when the sun comes up.

 

 

Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: Bonus: Melee Attacks, Any creature of the Berserker class, Damage, Combat, Heavy, Two-Handed, Cleave

Item Tags: Damage Combat

Plazmq

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