Created by the greatest mages of the the continent this bow appears to be covered in tiny blue scales that are inspired by glimpses of the dragons shown to them by the God of Knowledge. This inspriration and the sight of the ferocity of such a creature in battle allowed them to make a bow that could unleash the very lightning the beast breathed. This allowed the bow to lay waste to enemy demons during the war.
Dormant:
- +1 to hit and damage
- this bow comes with a quiver containing 20 arrows, the arrows magically return to the quiver shortly after hitting a target.
- User can declare a split shot that allows the arrow fired to split into 3 and an attack must be made for each arrow. This ability can only be used once per long rest.
Awakened:
- +2 to hit and damage
- this bow comes with a quiver containing 20 arrows, the arrows magically return to the quiver shortly after hitting a target, the arrows gain the ability to inflict an additional 1d6 lightning damage when striking an enemy
- User can declare a split shot that allows the arrow fired to split into 3 and an attack must be made for each arrow. This ability can only be used once per long rest.
Exalted:
- +3 to hit and damage
- this bow comes with a quiver containing 20 arrows, the arrows magically return to the quiver shortly after hitting a target, the arrows gain the ability to inflict an additional 1d6 lightning damage when striking an enemy. If a creature dies from this bow then arrow and lightning damage can chain to the next closest enemy up to three times if those enemies die as well.
- User can declare a split shot that allows the arrow fired to split into 3 and an attack must be made for each arrow. This ability can only be used 2 times per long rest.
Proficiency with a Longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Bonus: Magic, Ammunition, Heavy, Range, Two-Handed, Slow
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