A twisting, red metal dagger that comes to a precarious point. Dark yet divine energy emerges from the blade.
Marked Target: The ritual that created this dagger designated a special target. Attacks against this special target with the dagger automatically become critical as well as dealing an additional 10d10 necrotic damage (The result of which is also affected by the critical). The target remains anonymous until the wielder makes eye contact with them.
Intellectual Will: When you make an attack against a creature that knows the Marked Target well, roll with advantage. On a hit, the target takes an additional 2d6 necrotic damage.
Cursed: Holding the ritual dagger automatically solders a connection. When connected, the wielder must be in contact with the dagger or take 4 points of necrotic damage at the end of every round. This curse can end through a greater restoration spell, a wish spell or the death of the Marked Target. Only one creature can be connected at a time. Upon the death of the Marked Target, the dagger becomes non-magical.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Finesse, Light, Thrown, Nick
Previous Versions
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Coming Soon
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