Weapon (warhammer), artifact (requires attunement by a Requires attunement by a Cleric of Bahamut)

One of the Great Vestiges, this holy warhammer is granted only to those most worthy and in need of the guidance of the Platinum Dragon. 

The hammer deals 1d8 Radiant damage in addition to its normal damage.

In its Slumbering form,  the weapon has a +1 bonus and deals 1d8 Radiant damage in addition to its normal damage. 

When in it's Awakened form it's bonus increases to +2. When used to make a successful critical attack, the hammer has a Radiant Burst damage effect dealing 2d8 Radiant damage to all foes in a 5ft radius of the original target.

In it's Exalted form,  the bonus increases to +3,  deals 2d8 Radiant damage in addition to its normal damage,  and the hammer also grants the wielder a single additional use of their Channel Divinity. Once used, this feature cannot be used again until dawn the next day.  

Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Bonus: Magic, Damage: Radiant, Requires attunement by a Cleric of Bahamut, Damage, Combat, Versatile, Push

Item Tags: Damage Combat

DwarvenGunslinger

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