an axe with a two pronged hilt that unfolds into a rifle. the axe-head can be flipped up reveling 5 gun barrels.
The axe-head with long fluke is hollow and contains five barrels the muzzles concealed by a hinged cover forming the edge of the axe-blade. The topmost barrel is ignited by a matchlock fitted on the left side, the mechanism concealed by a brass plate in the form of a lion, the second by a wheellock the mechanism of which occupies most of the outer surface of the axe-head on the opposite side, the remaining three barrels by a hand held match as is also a sixth barrel forming the handle or haft. There is a tubular extension to the pan of the wheellock intended to hold a length of match which would be ignited by the flash of the priming and then with drawn to ignite the remaining barrels. On the left side is a belt or saddle-hook. Traces of blueing remain on parts of the wheel-lock mechanism
You have a +1 bonus to attack rolls made with this in axe form and a +1 bonus to damage rolls in rifle form. 3d6 piercing damage in rifle form and 1d12 in axe form.
Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Damage, Combat, Heavy, Two-Handed, Cleave
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