Staff (quarterstaff), artifact (requires attunement)

You have a +1 bonus to attack and damage rolls made with this magic weapon. Whilst attuned to this staff you gain a +3 to your spell save DC and your spell attack bonus.

Staff of a Master Magician: Due to the magical power of the staffs creator Azur, the staff inherited multiple spells that is can cast at base level using the charges within the staff. It has 30 charges, charges expended return after a long rest. Shield - 1 Charge, Misty Step - 2 Charges, Thunder Step - 3 Charges, Dimension Door - 4 Charges, Far Step - 5 Charges, Arcane Gate - 6 Charges, Teleport - 7 Charges, Tsunami - 8 Charges.

Comet Azur: Use your action to cast Comet Azur a 100ft long 10ft wide beam at your enemies. Any creature that starts or ends it’s turn or is hit upon the spell being cast must make a Dexterity saving throw (DC18) on a failed save the creature takes 14d8 Force damage and is knocked prone, on a successful save the creature takes half damage and is not knocked prone. This can be extended round to round at the cost of your movement, action and bonus action, whilst the spell is active it’s direction cannot be changed and each round of extension has a rising cost of the player’s spell slots (I.e. 1st Extension - One 1st level spell slot, 2nd Extension = One 2nd level spell slot, 5th Extension = One 5th level spell slot). You can use this once per long rest.

Loretta’s Mastery: Use your action to cast Loretta’s Mastery where you wield a magical cerulean great bow that fires 4 arrows at a single target. Make a spell attack with advantage against the target, on a hit the target takes 8d6 piercing damage. You can use this twice per long rest.

Greatblade Phalanx: As an action you summon 3 magical greatswords to hover around you, if an enemy gets within 10ft of you the 3 greatswords with fly towards them causing piercing damage, the target must make a Dexterity save (DC16) on a failed save the target takes 3d10 Piercing damage. You can do this twice per short rest.

 

Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Bonus: Magic, Bonus: Spell Save DC, Bonus: Spell Attacks, Damage, Combat, Versatile, Topple

Item Tags: Damage Combat

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