You wield an axe with incredibly sharp edges that seem to shimmer red. You gain a +2 to attack and damage rolls made with this magic weapon.
This weapon has 5 charges. When you hit a creature with this weapon, you can expend a charge to cause the target to bleed profusely. At the end of each of its turns, the target must make a DC 13 Constitution saving throw. On a failed save, the target takes 1d6 necrotic damage. On a successful save, the bleeding stops. The bleeding also stops if the target receives any magical healing or if the target or a creature within 5 feet of it uses an action to make a DC 13 Wisdom (Medicine) check and succeeds on the check.
This weapon regains 1d4 + 1 expended charges daily at dawn.
Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Damage, Combat, Heavy, Two-Handed, Cleave
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