Weapon (laser rifle), legendary

Weight: 30lbs

Cost: 1,150 GP

Is powered by Fulgur Crystal 

Attacks

 

Shock blast; 1 charge (Recharge 2 turns) The gun fires off a beam of electricity. If hit it deals 6d8 lightning damage.

Overcharge; 3 charges (Recharge 10 turns) Channels a high concentrated blast of electricity at a target. If hit the target takes 10d10 lightning damage and any creature within 5 ft of it must make a Dex save (DC 15) or take 5d8 lightning damage. If they're wearing metal armor it has disadvantage, Using this attack makes it to where you use all of your Fulgur crystal and must get a new one for your gun.

 

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Range, Two-Handed, Ammunition (Firearms), Reload, Slow

Millitant

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