Weapon (greataxe), legendary (requires attunement by a Three drops of blood from the user, barbarian)

The Axe of Barbarians is a powerful axe able to destroy the foes of a raging barbarian. The Axe of Barbarians has three totems. A bear, an eagle, and an elephant. The axe has three charges.

The Bear. You can expend a charge and deal an extra 3d10 slashing damage for 1 minute. While the bear feature is activated, you are covered in brown hair.

The Eagle. You can expend a charge and cast fly on yourself. You do not need to concentrate on the spell, and you can rage while you are under the effects of fly. While you are under the effects of the fly spell, you have spectral wings that look like eagle wings.

The Elephant. You can expend all three charges and cause a chasm to open from your feet. You cause a hole in the ground, 5 feet by 60 feet. All creatures within this area must make a DC 24 Dexterity saving throw or fall into the chasm and die. After all creatures in the area succeed or fail the chasm closes leaving no marks on the floor.

After all charges are expended, roll a [roll]1d20[/roll]. On a 20, the axe regains 1 charge. The axe regains all expended charges at dawn. The axe also functions as a +3 weapon. 

Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: Three drops of blood from the user, barbarian, Heavy, Two-Handed, Cleave

TheWarriorNogard

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