Weapon (battleaxe), artifact (requires attunement by a by a barbarian)

Gifted from an ancient white dragon to a Whitedragonborn. The axe has great power and is able to change the land permanently if it comes into the wrong hands.

Deals 3d10 (slashing) + 4d4+5 cold damage. Target must succeed on a DC 17 Con save or start freezing solid, after three failed saves in a row the target is frozen solid and cannot by thawed out by anything less then a Wish spell.

When slammed into the ground a 30 foot cone of ice spikes making it difficult terrain for 5 rounds dealing 5d12+10 cold damage. Everyone inside the range must succeed on a DC 18 dex save. On a failed save they take full damage, on a successful save they take half damage.

The axe is dual sided and can be taken apart, when it is one axe it has a 10 feet range, then it is taken apart the range is 5 feet but both can be used as one action.

Proficiency with a Battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Damage: Cold, Damage: Slashing, by a barbarian, Combat, Negates Difficult Terrain, Versatile, Topple

Previous Versions

Name Date Modified Views Adds Version Actions
4/9/2020 9:19:20 PM
7
2
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5/7/2024 7:00:43 PM
75
5
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Item Tags: Combat Negates Difficult Terrain

Optimai

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