One of the 5 ancient weapons meant to slay the 5 ancient chromatic dragons, Ascalon is the spear that will pierce the heart of Jaadriat the Terrible, the Ancient Red Dragon
You gain a +2 bonus to attack and damage rolls made with this magic weapon.
Dragonslayer weapon
When you hit a dragon with this weapon, the dragon takes an extra 3d6 damage. For the purpose of this weapon, "dragon" refers to any creature with the dragon type, including dragon turtles and wyverns. You have advantage on checks to track Dragons, as well as on any knowledge checks to recall information about them.
You may cast the Earthbind spell a number of times equal to your proficiency bonus per day. You use your spell save DC.
Divine smite deals an extra 1d8 radiant damage against dragons, and smite can scale past 5d8 against dragons.
After every short or long rest, chose an element: Acid, Cold, Fire, Lightning, or Poison. Ascalon deals an extra 1d6 damage of the chosen elemental type.
Marked by Selûne
Moonlight Step: Once a day, as a bonus action, teleport 50 feet to an unoccupied space. Each creature of your choice within 5 feet must make a charisma save against your spell save DC. On a fail, the creature takes 6d6 radiant damage, and half as much on a success. This ability recharges at nightfall.
Moonlight grace: Once a day, as a reaction in response to an ally within 120 feet going unconcious, you may cause them to succeed on 2 death saving throws. this recharges every day at nightfall.
Mithral Weapon
Ascalon is composed of the mythical metal known as Mithral. It gains the following properties:
- This weapon is no longer considered to have the Heavy property
- This weapon gains the versatile property. Attacks made with one hand do 1d10 magical piercing damage, and attacks made with two hands deal 1d12 magical piercing damage.
- This weapon gains the Thrown property. Its range is (50/100)
Proficiency with a Pike allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Bonus: Magic, Damage: Additional, Ignore Weapon Property: Heavy, Weapon Property: Thrown, Weapon Property: Versatile, Damage, Combat, Heavy, Reach, Two-Handed, Push
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
3/16/2021 6:24:19 PM
|
4
|
1
|
--
|
Coming Soon
|
|
|
3/29/2021 9:18:57 PM
|
4
|
1
|
1.2
|
Coming Soon
|
|
|
6/21/2021 12:50:15 PM
|
7
|
1
|
--
|
Coming Soon
|
|
|
2/1/2022 1:22:59 AM
|
6
|
1
|
3.0
|
Coming Soon
|
|
|
2/1/2022 1:25:03 AM
|
7
|
1
|
4.0
|
Coming Soon
|
|
|
2/1/2022 1:37:32 AM
|
10
|
1
|
5.0
|
Coming Soon
|
|
|
4/14/2022 11:19:48 PM
|
18
|
1
|
6.0
|
Coming Soon
|
|
|
4/17/2022 7:40:40 PM
|
18
|
1
|
--
|
Coming Soon
|
Comments