The Charcole family treasure, Promise is a large black greatsword engraved with the exploits of its creator, Tim. Its power and functionality are sealed by Tim's design.
When unattuned the sword is covered in gray wrappings that shimmer with faint magic.
Once Attuned the weapon's full capabilities are unleashed and it can now transform and charge the Equinox core sealed inside. The equinox core grants differing benefits depending on if it is night or day. During the day all bonus magic damage is Radiant and during the night it is necrotic.
While attuned to Promise, as long as you are on the same plane as it you can call it to your hand.
When the weapon is drawn the core gains a charge every 6 seconds up to a max of 30.
Promise has a variety of modes it can shift between, each needing to be unlocked separately.
Greatsword
In greatsword form, Promise has a serrated energy blade dealing an extra d6 of damage of the core type and causes the Bleeding effect. When swung spectral blade trails behind dealing the same damage but not the bleed.
Rifle
When in rifle mode Promise take the form of a lever-action rifle with a high-powered scope. its base damage is 1d12 and has a range of 300ft. it has a bayonet made of energy from the core dealing base d6 of the damage type. each charge used increases the amount of damage die uses. during the day bullets have a chance to call a sunbeam down to the target. during the night it is a moonbeam.
Spear
in spear form, Promise has 10ft of range and has a base d10 of damage. the spear can be thrown using all of the charges to blast the spear through the air. if the spear hits the target spectral spears equal to the number of charges also appear and hit the enemy. if the throw misses the spear detonates in a 10ft radius dealing the number of charges in d4's of the relevant damage.
Scythe
In scythe form, promise appears to be a gleaming black staff until it is activated. upon activation, a blade of pure energy comes from the end of the staff. a bright orange during the day and a pale blue during the night.
In scythe form, it has a base d12 damage and 10 ft of range. using a full action the melee attack can be changed to a 30ft cone leaving behind a burning pool of magic that last 2 turns and deals 2d8 damage to anyone inside. the scythe can also be thrown with 60 ft of range.
Cloak
In cloak form, Promise is a shifting metallic black cloak that gives benefits from its core to the wearer. During the day you are immune to temperature to both degrees, you have a +2 to Ac. it cannot gain charges while within this form.
During the day the cloak glows gently with sunlight allowing the wielder to cast hellish rebuke once a day and damaging anyone who attacks the wearer with 2d4 radiant damage.
During the night the wearer has an advantage to stealth checks and can misty step once a day.
From me to you
Gracelie to Tim upon his Graduation
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: one who has been deemed worthy, Heavy, Two-Handed, Graze
Previous Versions
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4/18/2022 12:13:25 AM
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Coming Soon
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