Physical Appearance:
Attack: You have a +1 bonus to attack and damage rolls made with this magic weapon.
Damage: 1d6 (piercing) +1d6 (poison) + 1d6 (force) on hit
Charges: 5 charges reset at dawn
When you successfully hit an enemy with your shortsword, you can choose to expend a charge to flip a coin (or have the DM flip a coin for you).
Heads: forces the target to succeed on a wisdom saving throw against your spell save DC or be stunned until your next turn.
Tails: forces the target to succeed on a constitution saving throw against your spell save DC or have their movement dropped to 0 until your next turn.
Proficiency with a shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Notes: Damage: Poison, Bonus: Magic, Finesse, Light
Proficiency with a Shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Bonus: Magic, Damage, Combat, Finesse, Light, Vex
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