Weapon (longsword), rare (requires attunement by a Must be Class: Subclass; Fighter: Gunbreaker and a Short Rest with the weapon equipped.)

To Be Used in Conjunction with Gunbreaker Subclass and Aetheric Shells of the same author.
The Gunbreaker’s crafted weapon of choice: combining the spinning cylinder of a Revolver and any blade available, Gunblades utilize shells of aether to strengthen attacks and fire lingering blasts of energy that can disable opponents or shield allies. Every Gunblade is different, unique, and suits the needs of it’s crafter. As such, old schematics of other Gunblades are scattered across the world that can be replicated or retrofitted on to an one's own, granting the user more options in a fight.

Gunblades deal Elemental Damage based on the type of Aetheric Shells of which they are able to carry 12.  6 shells in the chamber of the weapon (represented by the 6 charges in the item info) and can be charged in two ways: passively (8 hours or 1 Long Rest) or actively (twice after Solid Barrel). Alternatively, if the gunbreaker spends all 6 shells, they may simply reload all 6 shells at once, however, a Gunbreaker can only carry one additional 6 Shell Reload including the 6 Shells already inside the chamber.

To craft a gunblade and a 6 shell reload, Gunbreakers requires a Longsword, a Revolver, Tinkerer's tools, and 40 GP worth of materials.

Upon ignition of an Aetheric Shell, this weapon deals 1d8 (1d10 with Two Handed) Slashing Damage, on hit. Plus Elemental Damage of the attuned Aetheric Shell Elemental Type and the Ability used, as detailed by the Gunbreaker Subclass.

Gunblades can Misfire. If a NAT 1 is rolled before casting any Gunbreaker specific actions requiring a shell, it misfires, spending 1 charged Shell, and the explosion interrupts the attack causing the Breaker to miss.

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Weapon Property: Finesse, Weapon Property: Versatile, Damage: Slashing, Damage: Slashing, Possesses the Misfire property, where a shell is spent if the gunblade fires before an gunbreaker ability (Improvised Explosive Fencing)., Must be Class: Subclass; Fighter: Gunbreaker and a Short Rest with the weapon equipped., Versatile, Sap

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