Weapon (warhammer), very rare (requires attunement by a Must be Class: Subclass; Fighter: Gunbreaker and a Short Rest with the weapon equipped.)

To Be Used in Conjunction with Gunbreaker Subclass and Aetheric Shells of the same author.
The crack of hammers has been associated with the gods of storm or lightning. Gunbreakers that choose to craft Gunhammers break away from the use of bladed weapons to break bone and impact armor. Gunhammers are very straightforward weapons, where other weapons attack in circular or spinning flourishes, the hammer is brutish. It's strikes are brutal and quick.

Gunhammer's deal Elemental Damage based on the type of Aetheric Shells of which they are able to carry 12.  6 shells in the chamber of the weapon (represented by the 6 charges in the item info) and can be charged in two ways: passively (8 hours or 1 Long Rest) or actively (twice after Solid Barrel). Alternatively, if the gunbreaker spends all 6 shells, they may simply reload all 6 shells at once, however, a Gunbreaker can only carry one additional 6 Shell Reload including the 6 Shells already inside the chamber.

To craft a gunhammer and a 6 shell reload, Gunbreakers requires a Warhammer, a Revolver, Tinkerer's tools, and 40 GP worth of materials.

Upon ignition of an Aetheric Shell, this weapon deals 1d8 (1d10 with Two Handed) Bludgeoning Damage, on hit. Plus Elemental Damage of the attuned Aetheric Shell Elemental Type and the Ability used, as detailed by the Gunbreaker Subclass.

Gunhammers can Misfire. If a NAT 1 is rolled before casting any Gunbreaker specific actions requiring a shell, it misfires, spending 1 charged Shell, and the explosion interrupts the attack causing the Breaker to miss.

Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Weapon Property: Finesse, Weapon Property: Versatile, Damage: Bludgeoning, Damage: Bludgeoning, Possesses the Misfire property, where a shell is spent if the gunblade fires before an gunbreaker ability (Improvised Explosive Fencing)., Must be Class: Subclass; Fighter: Gunbreaker and a Short Rest with the weapon equipped., Versatile, Push

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Rafe_Stennjoy

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