Weapon (war pick), very rare (requires attunement by a Must be Class: Subclass; Fighter: Gunbreaker and a Short Rest with the weapon equipped.)

To Be Used in Conjunction with Gunbreaker Subclass and Aetheric Shells of the same author.
The War Pick is an odd choice for a breaker due to the strange and uncommon form factor the Aetheric Mechanism is placed on. However, the sudden explosion of aether from the backside of the head of weapon cause forward momentum of the pick at the business end of the weapon, causing significant damage when it hits it's target.

Gunpick deal Elemental Damage based on the type of Aetheric Shells of which they are able to carry 12.  6 shells in the chamber of the weapon (represented by the 6 charges in the item info) and can be charged in two ways: passively (8 hours or 1 Long Rest) or actively (twice after Solid Barrel). Alternatively, if the gunbreaker spends all 6 shells, they may simply reload all 6 shells at once, however, a Gunbreaker can only carry one additional 6 Shell Reload including the 6 Shells already inside the chamber.

To craft a Gunpick and a 6 shell reload, Gunbreakers requires a War Pick, a Revolver, Tinkerer's tools, and 40 GP worth of materials.

Upon ignition of an Aetheric Shell, this weapon deals 1d8 (1d10 with Two Handed) Piercing Damage, on hit. Plus Elemental Damage of the attuned Aetheric Shell Elemental Type and the Ability used, as detailed by the Gunbreaker Subclass.

Gunpicks can Misfire. If a NAT 1 is rolled before casting any Gunbreaker specific actions requiring a shell, it misfires, spending 1 charged Shell, and the explosion interrupts the attack causing the Breaker to miss.

Proficiency with a War Pick allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Weapon Property: Finesse, Weapon Property: Versatile, Damage: Piercing, Damage: Piercing, Possesses the Misfire property, where a shell is spent if the gunblade fires before an gunbreaker ability (Improvised Explosive Fencing)., Must be Class: Subclass; Fighter: Gunbreaker and a Short Rest with the weapon equipped., Versatile, Sap

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4/18/2022 8:48:09 PM
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Rafe_Stennjoy

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