Weapon (sickle), very rare (requires attunement by a Must be Class: Subclass; Fighter: Gunbreaker and a Short Rest with the weapon equipped.)

To Be Used in Conjunction with Gunbreaker Subclass and Aetheric Shells of the same author.
The scythe is a symbol of death. Gunbreaker's that choose to craft a Gunscythe instill instant fear among their foes. These fearful figures of steampunk reapers are extremely agile and dexterous, performing circular attacks. When empowered by the explosion of aether, the blade takes on Necrotic energy. Victims swear they feel the coldness of death that never leaves, even as their wounds fully heal. Schematics involving gunscythes are typically associated with necromancy, the undead, or even defying death itself
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Gunscythes deal Elemental Damage based on the type of Aetheric Shells of which they are able to carry 12.  6 shells in the chamber of the weapon (represented by the 6 charges in the item info) and can be charged in two ways: passively (8 hours or 1 Long Rest) or actively (twice after Solid Barrel). Alternatively, if the gunbreaker spends all 6 shells, they may simply reload all 6 shells at once, however, a Gunbreaker can only carry one additional 6 Shell Reload including the 6 Shells already inside the chamber.

To craft a gunscythe and a 6 shell reload, Gunbreakers requires a Sickle, a Revolver, Tinkerer's tools, and 40 GP worth of materials.

Upon ignition of an Aetheric Shell, this weapon deals 2d10 Slashing Damage, on hit. Plus Elemental Damage of the attuned Aetheric Shell Elemental Type and the Ability used, as detailed by the Gunbreaker Subclass.

Gunblades can Misfire. If a NAT 1 is rolled before casting any Gunbreaker specific actions requiring a shell, it misfires, spending 1 charged Shell, and the explosion interrupts the attack causing the Breaker to miss.

Proficiency with a Sickle allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Weapon Property: Reach, Weapon Property: Two-Handed, Weapon Property: Heavy, Damage: Slashing, Possesses the Misfire property, where a shell is spent if the gunblade fires before an gunbreaker ability (Improvised Explosive Fencing)., Must be Class: Subclass; Fighter: Gunbreaker and a Short Rest with the weapon equipped., Light, Nick

Rafe_Stennjoy

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