Weapon (boomerang), legendary (requires attunement by a Artificers)

You can use a bonus action to toss this magic sphere into the air and speak the command word.

When you do so, the sphere begins to hover for however long the user wishes, and can take a action to fly up to 30 feet, and attacks one creature of your choice within 5 feet of it. The Sphere uses your attack roll and ability score modifier to damage rolls.

While the sphere hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you.

As part of the same bonus action, you can cause the sphere to attack one creature within 5 feet of it.

After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand.

If you have no hand free, it falls to the ground at your feet. If the sphere has no unobstructed path to you, it moves as close to you as it can and then falls to the ground.

It also ceases to hover if you grasp it or move more than 30 feet away from it.

This sphere has 6 charges that can be used to cast these spells:

  • Thunderwave (1)
  • Cure Wounds (2)
  • Antimagic field (4)

The boomerang is a ranged weapon, and any creature proficient with the javelin is also proficient with this weapon.

On a miss, a boomerang returns to the thrower's hand.

Notes: Damage: Force, Artificers, Damage, Control, Banishment, Combat, Range

Item Tags: Damage Control Banishment Combat

SirInku930

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