A large magical back-quiver spellbinded with the forces of an outlandish triad. Besides its regular compartment that can hold up to 20 arrows, it has three additional slots that can optionally enchant the arrows placed in them with the energies of each binded outsider's domain. Rumoured to be created by a legendary ranger by 'borrowing' the essences of an Archfey, a Vampire and a Demon Lord.
Attuning yourself to this quiver, you can enchant three of your normal arrows with a +1 magical bonus during a Long Rest. You can hold only three of these magical arrows at the same time. Additionally, you can further their bonus effect by choosing one of the options below for each of them:
Discordant Arrow. Enchanted by the Fey's magic, the arrow beguiles its target. The creature hit by the arrow takes an extra 3d6 psychic damage and must immediately use its reaction to move 10 feet toward any direction you command.
Sulphur Arrow. The shaft reeks of brimstone and demonic influence. The creature hit by the arrow takes an extra 3d6 fire damage. If the creature is reduced to 0 hit points by this attack, its body explodes. Each creature in a 15-foot-radius sphere centered on the target's body must make a DC 15 Dexterity saving throw. On a failed save, creatures within that area take 8d6 fire damage or half on a successful one.
Vampiric Arrow. The arrowhead craves for fresh blood to soothe its master's hunger. The creature hit by the arrow takes an extra 3d6 necrotic damage and you regain half of the total damage as hit points.
Notes: Utility, Container
Previous Versions
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4/20/2022 1:19:05 PM
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11
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0
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0.1
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Coming Soon
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