Weapon (dagger), uncommon
When held, this ornately decorated dagger vibrates and hums in erratic patterns.
- +1 attack and damage (melee only)
- Chance for Stun. If the melee attack roll is is greater than (10 + target Dex modifier), then the target must roll a Constitution Saving Throw against the DC equal to the attack roll, or be stunned until the start of next round. This effect does not apply if the dagger is thrown.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Melee Attacks, Damage: Piercing, Finesse, Light, Thrown, Nick
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