Weapon (pistol, automatic), artifact

The pistol wielded by the mighty enchanter, Ammolet. He gave energy from all the realms he has walked to the pistol, and now hands it down to a warrior of legend. The pistol has many odd features like a barrel which spins and creates more slots for bullets, without changing shape, it's power to take any ammo, and it's occasional burst of magic, firing a vial of any elemental gas (5 by 5 sphere, 5 damage per action made by creature in range) and it's 5 + Dexterity modifier damage. 

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.

Notes: Unconscious, Range, Ammunition (Firearms), Reload

Banimikyu

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