Magic. You have a +1 bonus to attack and damage rolls made with this magic weapon.
Focus. Axiom can act as a spellcasting focus and while using it you gain a +1 bonus to spell attack rolls and your Spell Save DC. Additionally, Axiom imparts into you the knowledge of warriors past: if you are not already then you are proficient with rapiers while wielding Axiom.
Erudite. While Axiom is on your person you have a +2 bonus to all Intelligence and Wisdom ability checks that you make.
Esoteric. Over the course of an hour you may meditate on the wealth of knowledge contained within Axiom and cast the legend lore spell requiring no material components. You must wait 10 days before you may cast the spell in this way again.
Enlightened. As an action, you may touch the pommel of Axiom to the forehead of another creature to instantly transfer to them any knowledge that you possess. You may only transfer knowledge up to what could be contained within an average book to any one creature per day as the mental strain on the target would be too great otherwise.
Proficiency with a Rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Bonus: Magic, Bonus: Ability Checks, Bonus: Ability Checks, Bonus: Spell Attacks, Bonus: Spell Save DC, Proficiency: Rapier, Damage, Communication, Utility, Combat, Finesse, Vex
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