Weapon (battleaxe), artifact (requires attunement by a touch the weapon)

The battleaxe is made of a mysterious metal. It seems to shine, and has gems embedded in the metal.

You have a +3 bonus to attack and damage rolls made with this magic weapon. Attacks made deal an addition 1d10 Necrotic and 1d10 Radiant damage

This weapon has 8 charges, it regains 1d4 every week. Expend a charge by either pressing the opal, or pressing the ruby.

By expending a charge using the ruby, the Axe flares and the holy fire of the righteous dead flows through you, , sharing their strength to aid you. As the holy energy fills your body, you become faster, much faster. Increase your speed by 30ft per turn. In addition, you move at such speed you may attack twice for every normal attack you roll. If your roll to hit is a critical success, you attack 3 times. Due to the holy magic filling you, you exude a brilliant radiance in  a 5 foot radius, dealing 6d8 Radiant damage to creatures who enter this area or start their turn inside it, and blinding hostile creatures who fail a CON save of 17. Undead and Oozes have disadvantage on this save. Saves must be made every turn a creature starts inside the area, and damage taken by entering the area is only done once per turn

 

 

Proficiency with a Battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Bonus: Magic, Damage: Necrotic, Damage: Radiant, Bonus: Speed, Bonus: Strength Score, Bonus: Extra Attacks, touch the weapon, Damage, Combat, Versatile, Topple

Item Tags: Damage Combat

Quinn137

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