Artemis Veil is a light cloak made from an elegant fabric covered with living leaves, moss, and greenery.
The Veil awakens
When the wearer fells a large or larger creature, the cloaks spirit awakens. The cloak will seek to integrate it self with the hunter, latching on to the wearers neck and bloodstream. The cloak will, through photosynthesis, provide enough nutrients to keep the wearer fed, and while in sunlight the wearer does not need to breath as the cloak provides oxygen directly to the wearers bloodstream. In addition, the cloak provides enough berries to fully nourish one other creature each day.
Thin, strong vines grow from the vail and wraps around the legs and arms of the wearer providing the wearer with increased armor. The vines reacts and moves with the wearer providing advantage to dexterity saving throws and acrobatic checks, as well as increasing the wearers movement speed by 10ft.
With in the veil, twigs sprout which the wearer can break off and use as arrows. When broken of the twigs become +2 arrows. The However, the arrows are restricted to the wearer. 10 seconds after they leave the hand of the wearer, the arrows return to their twig form. If left on/in/close to the ground the twigs will turn into fruit bearing tress within 1d6 months. The veil provide a total of 10 +2 arrows per day.
The wearer may spend a bonus action to cloak themselves with the cloak. While cloaked the user becomes indistinguishable from a bush.
Bonuses
- When covered by the veil the wearer becomes indistinguishable from a bush. (bonus action)
- +2 AC
- +10 ft. movement speed
- Advantage on dexterity saving throws
- Advantage on acrobatics
- The wearer does not need food, and while in sunlight and not in vacuum, does not need to breath
- Enough berries to nourish a medium creature for one day, per day
- 10 +2 arrows per day
You notice that there is still power within the cloak remaining to be unlocked.
Notes: Bonus: Armor Class, Bonus: Speed, Advantage: Dexterity Saving Throws, Advantage: Acrobatics
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