This Warhammer is touched by the divine power of the Godess Auril. This Warhammer holds 2 Charges and regain it after a long Rest.
If there is a Thunderstorm or a Storm nearby the Warhammer gains 1 additional Charge. Once all Charges are used you must roll a D20. If u Roll 1-10 the Warhammer Explodes and deals 5w10 Lightning DMG. From 11-20 the Warhammer will remain and you can charge it again.
You can use an action to cast Lightning Bolt.
When you are not attuned to this Weapon it is not more than a normal Warhammer.
Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Damage: Slashing, Damage: Cold, Cleric or Paladin lvl. 5, Combat, Versatile, Push
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