Aurora is just a hilt. You can use a bonus action to make a light blade to appear from the hilt, or cause the blade to disappear, as in a sun blade.
While holding Aurora, you can use an action to hit a creature, dealing 1 damage and casting lesser restoration on that creature. It can be used once per day.
Sentient. Aurora understands and speaks common. She has darkvision out to 60 feet. Her stats are Intelligence 12, Wisdom 15, and Charisma 14.
Personality. Forged by Netherese high elves over 5,000 years ago in Xinlenal, the capital of the Netheril Empire, Aurora is tasked with bringing light to the hearts of the wicked, those who do not want to sing the Winds of Magic. Aurora has the dream of being a singer in the got talent netherese Guess who is singing tonight. Aurora will never allow herself to be wielded by someone of non-good alignment.
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Damage: Radiant, Weapon Property: Finesse, Replace Damage Type: Radiant, Bonus: Magic, Good alignment, Damage, Combat, Sentient, Versatile, Sap
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