This amulet features a jewel encrusted golden dragons head with wings holding the sigil of the "Shield of Tamara" in its mouth. The amulet is worn around the neck on a heavy solid gold chain. When worn by an attuned player, the player can channel the power of the amulet by grasping it in one hand and uttering aloud a brief invocation to the Dragon Patron Saint Veysah. Doing so consumes a player's entire turn. They cannot have previously done any previous actions on the turn and do not have a bonus action afterward. If they have done an action on the turn, they must wait until their next turn in the initiative cycle. Upon completion of the incantation, the player can do the following:
Cast off Hostile Creatures (2 charges total that refill after a long rest)
The ethereal sprit form of Tamara, Dragon of Healing and Protection materializes above or around the wearer. It stretches its wings, and with a roar, beats them once, causing a great blast of wind to burst forth, with the wearer at its epicenter. Any creature within a 10ft. radius that is being openly hostile to the wearer or wearer's allies/friends is thrown straight backwards 20ft, taking 2d6 bludgeoning damage. If they hit a solid obstruction such as a wall, they stop there and take an additional 1d4 bludgeoning damage. The affected creatures fall prone in a heap and are stunned for the following round and unable to act as they get up and gather their wits about them. Any hostile creature 10-20ft. from the wearer must succeed on a STR save vs. DC12 or be knocked down and similarly stunned for 1 round. Does not affect any friendly creatures within the range, or any other creatures not being openly hostile (so you cannot use the amulet as a means of a surprise attack). Cannot be used to throw off a creature currently grappling with the wearer. If a friendly creature is grappled or otherwise attached to (tied to, restrained by)a hostile creature, they will be thrown along with the hostile creatures and suffer the same damage and stun effects.
Cure Wounds (3rd Level)
Once per long rest, the amulet can be used to cast a 3rd Level Cure Wounds spell with the same requirements as the spell itself (touch, creature may not be already dead).
These effects are not mutually exclusive. A wearer can use both "Cast Off" charges and still cure wounds.
Notes: Bearer must be a follower of the Draconic Pantheon and spend 1 day wearing the amulet in quiet meditation in a draconic temple. Not easily transferrable.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
8/14/2023 12:39:04 AM
|
15
|
3
|
1
|
Coming Soon
|
Comments