Weapon (crossbow, light), legendary (requires attunement)

The limb tips of this magic bow are shaped like a dragon’s wings, and the weapon is infused with the essence of a chromatic, gem, or metallic dragon’s power. You have a +2 bonus to attack and damage rolls made with this magic weapon.. When you hit with an attack roll using this magic bow, the target takes an extra 1d8 damage of the same type as the power's infused in the bow you choose if more then one —acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder.

If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you pull back the string. The ammunition created by the bow vanishes the instant after it hits or misses a target.

When you are attuned to the Crossbow you can expend charges to release the draconic powers stored within, this power can be granted willingly by a dragon or by being in a dragon breath attack. 

White Breath - (1 Charge) - as an action you spray a cone of icy white cold in a 15ft cone. Creatures in the cone must make a DC 15 Constitution saving throw 4d8 cold damage 

Black Acid – (1 charge) – As an action your crossbow spits acid in a 40ft line that is 5ft wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 4d8 acid damage on a failed save, or half as much on a successful one.

Copper Slow ­- (3 Charge) - As an action copper powder is shot in a 20ft cone in front of you creatures in the cone must make a DC 18 Constitution saving throw. On a failed save, the creature can’t use reactions, its speed is halved and it can’t make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 Minute. The creature can repeat the saving thro at the end of each of its turns, ending the effect on itself with a successful save.

Proficiency with a Light Crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Damage: Cold, Damage: Acid, Bonus: Magic, Paralyzed, This Crossbow has charges equal to your proficiency bonus, Ammunition, Loading, Range, Two-Handed, Slow

telekhine

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