The limb tips of this magic bow are shaped like a dragon’s wings, and the weapon is infused with the essence of a chromatic, gem, or metallic dragon’s power. You have a +2 bonus to attack and damage rolls made with this magic weapon.. When you hit with an attack roll using this magic bow, the target takes an extra 1d8 damage of the same type as the power's infused in the bow you choose if more then one —acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder.
If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you pull back the string. The ammunition created by the bow vanishes the instant after it hits or misses a target.
When you are attuned to the Crossbow you can expend charges to release the draconic powers stored within, this power can be granted willingly by a dragon or by being in a dragon breath attack.
White Breath - (1 Charge) - as an action you spray a cone of icy white cold in a 15ft cone. Creatures in the cone must make a DC 15 Constitution saving throw 4d8 cold damage
Black Acid – (1 charge) – As an action your crossbow spits acid in a 40ft line that is 5ft wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 4d8 acid damage on a failed save, or half as much on a successful one.
Copper Slow - (3 Charge) - As an action copper powder is shot in a 20ft cone in front of you creatures in the cone must make a DC 18 Constitution saving throw. On a failed save, the creature can’t use reactions, its speed is halved and it can’t make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 Minute. The creature can repeat the saving thro at the end of each of its turns, ending the effect on itself with a successful save.
Proficiency with a Light Crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Damage: Cold, Damage: Acid, Bonus: Magic, Paralyzed, This Crossbow has charges equal to your proficiency bonus, Ammunition, Loading, Range, Two-Handed, Slow
-
View User Profile
-
Send Message
Posted Apr 29, 2022Here are the other possible ability i'm thinking of adding for future dragon met.
White Breath - (1 Charge) - as an action you spray a cone of icy white cold in a 30ft cone. Creatures in the cone must make a DC 15 Constitution saving throw 4d8 cold damage taking half damage on a success.
Black Acid – (1 charge) – As an action your crossbow spits acid in a 40ft line that is 5ft wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 4d8 acid damage on a failed save, or half as much on a successful one.
Sliver Freeze - (2 Charges) - you spray a cone of paralyzing breath in a 25ft cone creatures in the cone must make a DC 18 Constitution saving throw or be paralyzed for 1 minute. a creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Tazmikella (original owner)
Copper Slow - (3 Charge) - as an action copper dust is shot in a 20ft cone in front of you. creatures in the cone must make a DC 18 Constitution saving throw. On a failed save, the creature can’t use reactions, its speed is halved, and it can’t make more than one attack on its turn. In addition, the creature can use either an action or a conus action on its turn, but not both. These effects last for 1 Minute. the creature can repeat the saving thro at the end of each of its turns, ending the effect on itself with a successful save.
Deep – (2 Charge) 30 ft cone DC 15 wisdom save 3d10 psychic damage and is frightened of the user, half damage no frightened if successful.
Crystal – (3 Charge) 30 ft cone DC 15 Con 4d8 radiant then you gain half the damage roll in temp HP
Brass- sleep breath –(3 Charge) 20 ft cone DC 18 con save or fall unconscious for 10 minutes.
Topaz – (3 Charge) 20 ft cone DC 15 Con save 4d6 necrotic damage and is weakened, creature has disadvantage on strength based ability checks and saving throws, the creatures weapon attacks that rely on str deal half damage. Half damage on save
Black - (1 Charge) 40ft line dc 15 Dex save 4d8 acid damage half on save
Emerald – disorienting breath – (3 Charge) 30 ft cone DC 15 intelligence save on a failed save creature takes 6d6 psychic damage, until the end of its next turn when the creature makes an attack roll or ability check roll a d6 and reduce the total by the number rolled
Bronze – repulsion breath –(2 Charge) 20 ft cone DC 18 Str save or be pushed 40 ft away
Green –(1 Charge) 30 ft cone DC 15 Constitution saving throw take 8d6 poison damage or half as much on a successful save.
Moonstone – Dream Breath – (2 Charge) 15 ft cone DC 15 Con save or fall unconscious for 10 min. this effect ends if the creature take damage or someone uses an action to wake it.
Sapphire - Debilitating breath – (2 Charge) 30 ft cone DC 18 con save 2d8 thunder damage and is incapacitated until the end of its next turn, on a successful save, half damage and isn’t incapacitated
Amethyst – singularity breath - (2 Charge) 10 ft cone DC 15 strength save or take 2d8 force damage and creatures speed becomes 0 until your next turn on a successful save half damage and speed is not reduced.
Blue – (1 Charge) 40ft line DC 15 dex save 3d10 lightning
Gold – (3 Charge) 45 ft cone DC 18 strength save or have disadvantage on strength-based checks, saving throws and attack rolls for 1 min repeat at end of turn
Red –(2 Charge) 45 ft cone DC18 Dex save or take 9d6 fire damage
Turtle - (1 Charge) 20 ft cone DC 15 con save 5d6 fire damage scalding water
Tortoise – (1 Charge) 20 ft cone DC 15 con save 5d6 slashing damage